Developer Blog 06 - Dispatch Missions
Hey Tamers,
Dev-KTTY here dropping by with a much needed update on what to expect from our quickly approaching Tamer Dispatch Mission Update.
What Are Dispatch Missions?

The Tamer Dispatch system is our take on time-gated, off-screen missions. It’s a game layer inspired by RPG dispatch boards, only reimagined through the lens of KTTY World, with NFT integration, meaningful rewards, and long-term strategy.
Tamers can be assigned to missions through the Tamer Mission Hub, where you’ll choose objectives, build teams of up to 4 Tamers, and earn a range of collectible items.
Each account can run up to 5 missions concurrently, totalling 20 deployed Tamers max that you can have sent out at any time.
You might ask "Dev-KTTY…what if i have more than 20 Tamers?"
And to that i would say that we already have you covered. It will be discussed below, but in short…Users will be rewarded for fielding optimally synergized teams. Optimal synergy will be different for each mission type. And each mission type has its own unique drop table.
tl:dr - Users that have a wide roster of tamers to select from will be in the best position to make the most of their playtime.
Missions
There are a total of 25 unique Missions, 5 for each mission type within Season 1.
Mission Types
Each dispatch mission type offers different reward pools, challenge dynamics, and ideal team profiles:
Exploration
Traverse unknown regions. Scout terrain, detect anomalies, and uncover caches.
Hunt
Track elusive creatures or rogue KTTYs. High mobility and sensory skills shine here.
Battle
Secure a hostile area or protect a target. Damage mitigation and disruption help tilt outcomes.
Retrieval
Recover high-value relics or unstable tech. Precision and coordination make the difference.
Harmonization
Stabilize zones under one eye influence. Best completed by teams attuned to synergy.
Mission Duration & Yield
Tier | Duration (Hours) | Yield |
---|---|---|
Basic | 1-2 | Low yield, quick cycles. |
Standard | 4-8 | Balanced risk and return. |
Long | 12-24 | High item yield potential. |
Epic | 36-48 | Ideal for rare items or high-synergy teams. |
These durations ensure flexibility: whether you’re checking back in a few hours or sending your Tamers overnight, there’s always something moving forward.
Synergy & Strategy
Dispatch success isn’t random. Behind every mission is a synergy engine built to reward smart team-building.
Archetype
Every mission has an ideal combination of archetypes which, when reached, grants a synergy bonus. This means bonus rolls for rare and ultra-rare items are partially tied to the selection of archetypes you are able to assemble.
Not every mission needs a perfect setup, but there’s always more to unlock for those who plan.
Personality
Each Tamer’s personality has been tagged with an alignment and behavioural role.
These are used to calculate a synergy score for your dispatch team. Personality synergy is invisible to the world but calculable by those of you who dig.
Synergy Tiers:
Tier | % Score | Bonus Unlocked |
---|---|---|
Unstable Mix | 0-39 | No bonus |
Semi-Aligned | 40-59 | +5% Paw |
Synergized | 60-79 | +10% Paw, +5% rare drop rate |
True Harmony | 80-100 | +15% Paw, +10% rare drop rate |
Season 1 Dispatch Rewards
Every completed mission grants Paw Tokens, the standard in-game currency. In addition, you’ll receive item rewards based on mission type, duration, synergy, and a few surprises we’ll leave for players to uncover.
Here’s the Season 1 drop pool:
Common
Thread of Fate: Used in rituals, item combining, and other low-cost crafting recipes.
Neko Leaf: A plant used to soothe, calm, or emotionally rebalance a KTTY.
Glow Dust: [Crafting Material] A soft luminous powder found around active relic sites.
Resonant Bark: [Crafting Material] Used in the development of tools or gear
Shard Silk: [Crafting Material] Lightweight but strong, used to make fine clothes and garments

Rare
Tune Chip: Modulates KTTY behavior or accelerates ability alignment.
Pulse Lens: Helps detect or trace hidden resonance patterns. Often used in research kits.
Rift Alloy: [Crafting Material] A flexible metal-like substance used to stabilize volatile weapons.
Starweave Cog: [Crafting Material] Used to modify mechanical KTTY constructs or time-based artifacts.

Ultra
Dormant Core: A sealed resonance catalyst used as a core modifier in the KTTY breeding process.
Echo Kernel: [Crafting Mat] A mysterious fragment that may recover a forgotten trait or memory.
Celestial Heart: [Crafting Mat] A synthetic relic used in the KTTY Reincarnation process

How Rewards Work
Completing a mission will give you a random amount of PAW Token every time.
This can be increased by qualifying for drop bonuses based on your assembled team.
You unlock Bonus Rolls depending on the Mission Duration/Tier you have selected as well as better chances to roll for rarer items.
Each Roll = 1 Drop.
So simply put, if you have access to a total of 4 rolls, you are guaranteed 4 Drops.
And the higher the tier the mission, the more chance that those drops come out to be rare or ultra rare drops.
Advanced Strategy
A few questions to stimulate your noggins…
What happens when your team shares no traits… and what happens when they share too many?
Do certain archetypes perform better at certain mission tiers or are some just more adaptable across the board?
Are shorter missions just about speed...or are they better suited for testing specific Tamer combinations?
How do items like Echo Kernels or Dormant Cores actually enter the reward pool...and can you increase those odds without realizing it?
Does personality alignment influence more than just rewards? What if it changes how missions resolve altogether?
Conclusion
Dispatch Missions aren’t just a side system. They’re a core rhythm of gameplay - rewarding collection, team theory-crafting, and long term planning.
We are quickly approaching our open testing phase which will be followed by the live V1.0 release shortly after.
We look forward to seeing how you choose to play…as well as what you uncover over time!
Dev-KTTY